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Eldritch Horror: Masks of Nyarlathotep
Eldritch Horror: Masks of Nyarlathotep is an expansion for Eldritch Horror, a cooperative boardgame for one to eight players where intrepid investigators must traverse the globe in an attempt to thwart the cataclysmic rise of an otherworldly Ancient One. Strange cults are gathering strength in remote corners and bustling cities all over the world. Though they seem to worship different gods, the investigators have found a thread that runs throughout all of the cultists’ horrific rites.
In Masks of Nyarlathotep, each of these sects pursues the awakening of an aspect of the same horrific creature: Nyarlathotep. This being is known as the Messenger of the Outer Gods, and he is the only Ancient One that still actively walks among humanity. The investigators must work to stop the that cults spring up to serve his many guises, or Nyarlathotep will gain enough strength to open the Ultimate Gate, ushering in an unthinkable doom. Strike down these cults in new Adventures, explore ancient mysteries among new Mystic Ruins, and destroy the monstrous followers of Nyarlathotep. New to this expansion, Personal Stories unique to each character add stakes to the actions undertaken by each investigator, and a Campaign mode adds a fresh challenge and enriches the narrative of the investigators’ struggles to stop the many cults worshipping the multitude of faces worn by one dread being in Eldritch Horror: Masks of Nyarlathotep!
Smallworld: Sky Islands
Small World: Sky Islands introduces seven new races and powers to the Small World base game, but it also gives those races — and all the previously released races — new territory in which to fight for control.
At the start of play, place the Sky Islands game board so that it shows either two or three islands in the sky (your choice), then use the Small World game board as if you were playing with one fewer player, i.e., use the four-player board when playing with five players. Next, place access points to the Sky Islands — the beanstalk and the stairway — on different regions on the game board. Whenever a race stands on one of these access points, they can try to conquer the space on the sky islands that shows the matching symbol.
Races can’t start their conquests in the Sky Islands unless their power specifically allows them to do so. At the end of a turn, if you control all of the regions on a Sky Island, you gain one additional coin.
Munchkin Collectible Card Game
Eric Lang and Kevin Wilson deliver something new in the Munchkin universe: a fresh new collectible card game that holds up to competitive-level play but still retains the goofy silliness for which Munchkin is famous.
Munchkin Collectible Card Game is a combat game in which 2-4 players level up turn after turn, put loot into play to give themselves benefits, and attack (or bluff attacks!) against one another. Eliminate the other player first, and you win! In the words of co-designer Eric Lang, “Munchkin TCG is a very different game from Munchkin. Imagine all the awesome humor of Munchkin as a short, competitive head-to-head slugfest.”
The card game will be distributed as fixed two-player starter sets and randomized booster expansions.
Choose your character, team up with your friends, and start your adventure! Gain experience points on each mission. Spend your experience points between missions to improve your character with awesome new skill and gear cards.
The 144-card The Ruin of Thandar Campaign Deck contains:
- Rules for solo and cooperative Campaign play
- Three different missions, each designed to be more challenging than the last!
- Skill and gear cards to improve and customize your character
The things that make men’s blood run cold. The danger, the darkness, the destroyer, the big bad guy. Yup, that’s you!
Play as an Undead Lich or a mighty Dragon, and take on an entire group of your friends and their pathetic, puny, mortal characters. Or, if you’re up for a real challenge, you and a friend can battle these boss decks against each other!
Boss decks include 30 cards. Each boss is unique, having different numbers of cards in their starting decks, different ability cards, and even brand new card types.
A Game of Thrones LCG
The world of Westeros has been defined and shaped by religion. For much of the south, the faith of the Seven is professed—but in the north, the Old Gods still hold sway. The ironborn worship the Drowned God, and the fires of R’hllor are spreading from Essos across the Narrow Sea. Whether held devoutly or used as a pretense for power, these religions have a profound effect on the game of thrones and those who play it.
In Favor of the Old Gods, you’ll find the continuation of the Flight of Crows cycle for A Game of Thrones: The Card Game—drawing players deeper into the events of A Feast for Crows with cards that feature the bestow keyword or reward you for forging alliances between factions. This pack also features an assortment of cards with traits such as Old Gods, The Seven, or R’hllor, hearkening to the many religions that have played their roles in the tumultuous game of thrones. From a new agenda evoking the mystical powers of the greenseers to characters like Selyse Baratheon and Ser Balon Swann, this Chapter Pack has plenty to offer for every faction.
Arkham Horror LCG
Your investigations have led you to the island commune of Mont Saint-Michel, as brooding, dark clouds cover the sky. A storm is coming—and it’s unclear if our world will survive. Black Stars Rise offers the latest chapter in The Path to Carcosa cycle for Arkham Horror: The Card Game, and the latest tale of your own madness. Between the new player cards included in this Mythos Pack and an adventure unlike any other, Black Stars Rise races towards the stunning conclusion of the Path to Carcosa cycle. The darkling spires of Carcosa are breaching the walls between dimensions and Hastur will rule over all…